lunes, 6 de diciembre de 2010

[Tccc] 2 Weeks Till Deadline: ACM/ICST Gamecomm 2011: The 4th International ICST Workshop on Game Theory in Communication Networks

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================== Gamecomm'11 Call for Papers =================
The 4th International ICST Workshop on Game Theory in Communication Networks
Gamecomm 2011
http://www.game-comm.org/
May 16, 2011. Ecole Normale Supérieure de Cachan (South of Paris), France
=============================================================

==== Call for Papers (CfP) ====
Recent advances in communication technologies are accompanied by a rising
need to design self-organizing, self-optimizing, and autonomous networks.
The need for pervasive communication, anytime, anywhere, and the emergence
of novel resource-demanding applications and services leads to new technical
challenges that next-generation communication and wireless networks must
meet. Due to these reasons, game theory has recently emerged as a key tool
in the design and analysis of next-generation communication networks. In the
past decade, there has been a surge in research activities that employ game
theory to model and analyze modern communication systems. This is mainly due
to: (1) the emergence of large-scale, decentralized, and heterogeneous
wireless and communication networks, (2) the need for efficient coexistence
between a variety of communication technologies, (3) the dramatic
developments in processing and computational power which made it possible
for various network entities to operate autonomously, and (4) the need for
communication designs that are robust under the uncertainties that arise in
communication networks, such as the time-varying wireless channel or the
presence of malicious nodes. In fact, game theory can be used in a plethora
of applications such as resource allocation, network formation, routing,
interference management, dynamic network operation, spectrum allocation,
cooperative transmission, cognitive radio, security, ad hoc networks, and
the deployment of wireless agents. The objective of this workshop is to
gather, not only researchers and experts in game theory and its applications
in wired and wireless networks, but also researchers from other disciplines
such as computer science, control, economics, or operational research, who
have an interest in novel game theoretical techniques and applications.
Solicited topics encompass all aspects of novel game-theoretical techniques
as it applies to communication networks including (but not limited to) the
following areas:
• Resources allocation
• Game theory and interference management
• Cognitive radio networks
• Learning in games
• Security issues
• Dynamic bargaining
• Energy management and green communication
• Coalitional games and cooperative networks
• Network formation games
• Peer-to-peer and social networks
• Future Internet networks
• Algorithmic game theory
• Dynamic games
• Intelligent network design
• Congestion and routing games
• Equilibrium selection in communication networks
==== Important Dates ====
Paper Submission Deadline: December 20, 2010
Notification of Acceptance: February 20, 2011
Camera Ready Deadline: May 1, 2011
Conference Date: May 16, 2011

==== Plenary Speaker ====
Professor Zhu Han
Assistant Professor
Electrical and Computer Engineering Department,
University of Houston, USA

==== Workshop Chairs ====
• Eduard Jorswieck, Dresden University of Technology, Germany
• Walid Saad, Electrical Engineering Department, Princeton University, USA
Contact: gamecomm2011@easychair.org

==== Technical Program Committee (TPC) ====
• Tamer Başar, University of Illinois at Urbana-Champaign, USA.
• Mihaela van der Schaar, University of California, Los Angeles (UCLA), USA.
• Jianwei Huang, The Chinese University of Hong Kong, Hong Kong.
• Merouane Debbah, Alcatel-Lucent Chair, SUPELEC, France.
• Stefan Mangold, Disney Research Labs, Switzerland.
• Tansu Alpcan, Deutsche Telekom Laboratories and Technical University of
Berlin, Germany.
• Allen MacKenzie, Virginia Polytechnic Institute and State University, USA.
• Yan Zhang, Simula Research Laboratory & University of Oslo, Norway.
• Dusit Niyato, Nanyang Technological University, Singapore.
• Stefano Buzzi, University of Cassino, Italy.

==== Paper Uploading ====
All papers will be handled electronically. Papers must be uploaded to the
EasyChair conference management system using the following link:
http://www.easychair.org/conferences/?conf=gamecomm2011
_______________________________________________
IEEE Communications Society Tech. Committee on Computer Communications
(TCCC) - for discussions on computer networking and communication.
Tccc@lists.cs.columbia.edu
https://lists.cs.columbia.edu/cucslists/listinfo/tccc

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